Rimworld Update 1.1, Add to cart now Live - Mods - Video Peeling news, instructions, exemplary procedures, reviews and culture
Taughture the empire and get some nice psychic forces in this new DLC.
The coloni management / narrative machine from Ludeon Studios rimworld has received its first big update after the start. In an unexpected twist, however, it also has the first paid DLC package with Königshaus. The latter see a faction, the empire that joins the world and brings its own brand advanced technology to the edge.
The entire purpose of the DLC is to complete some quests until they finally cumshot the imperial high stellaries and his guards (before they then protect them from enemies). Finally, you can earn a royal title that also offers an imperial psychic amplifier. It conveys psychic skills such as troubleshooting, paralysis and even vomiting.
If you are not interested in losing $ 20 for the Königshaus DLC, then the new 1.1 update should have enough to deal with them. It offers a new quest tab, improved mod management, a better scaling of the user interface, new weapons, new animals and much more. Further information can be found in the following patch notes.
New features
- The user interface looks sharply when the user interface scales over 1.0. Ideal for 4K monitors.
- The New Quests tab contains information about available, active and historical quests.
- A new data-controlled system for generating and managing quests has been added.
- This should make it uncomplicated for modder and us to add or change quests without programming.
- The user interface is now using colored text to highlight important words like character names, places and rewards.
- The mod management interface and the code have been improved.
- Mods now have a global package ID with which they can refer to each other.
- Mods can now define other mods that need to be loaded after or before loading.
- A tool for automatic sorting the MOD list has been added.
- Mods can now define other mods from which they depend. With the help of shortcuts, the player can easily download the required mods.
- Mods can now define other mods that are not compatible with them. The user interface warns the players from incompatibilities.
- Added tips for loading the screen. These are short textile parts that help the player understand a dark aspect of the game. You will be displayed during loading.
- The charging screen now displays current and active extensions and mods.
- Room statistics Gizmo added, which displays the statistics of the room with a selected building at a glance.
- Recon armor added, a lighter variant of Navy armor.
- Emp Launcher weapon added. It fires EMP grenades over long distances.
- Smoking weapon added. It fires smoke grenades over long distances.
- Smoke grenadier enemy added.
- The planetary generation parameters has been added a slider for the planet population.
- Added animals: Bison, donkey, duck, goat, goose, guinea pig, horse, sheep, yak.
- The characteristic "Fucked artist" was added. The character has a permanent moodwatch, but get artinspirations of a bad mood.
Tags: Ludenon Studios, PC, Rimworld, Rimworld: Add to cart Royalty
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