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Revision of 12 minutes: an unbearable time cycle

The time cycles have provided the spectators excellent experiences over the years, but the concept has not been explored so often in the world of videogames. 12 minutes of the developer Luis Antonio attempts to replicate the concept of films as día de la marmot using a murder mystery as a focal point of the time loop. On paper, it sounds like a great idea; Unfortunately, the experience is hampered by the limits of the video game format, and that prevents it from working in a way that makes the public feel compelled to move on. 12 minutes Up to the game climax.

In 12 minutes, players assume the role of an unnamed husband. The main character is late at work house and his wife is excited to give him great news about him. Unfortunately, the evening of the couple is interrupted when a man who claims to be a police officer burst into his apartment as he accuses the wife of killing her father eight years ago. The officer is also obsessed with locating a lost clock. Before the husband can intervene, he is unconscious and, when he wakes up, he is forced to revive the same time lapse again and again.

12 MINUTES is a game of aiming and clicking that takes place from an aerial perspective. Players look for clues in the apartment that will help them progress in later attempts. The game gives players a little freedom to explore their surroundings, but immediately feels like a limited experience. In the film palm springs, we can see that the character of Andy Samberg really leaves every day, choosing many different ways to explore the time cycle of him. The biggest problem I had with 12 minutes is that he wanted to do much more than he could. I have a knife and a sofa; Why can not I break the thing and see if the clock is hidden in? Why can not I hide under the stack of clothes in the closet or start a gas leak with the stove? If you have ever seen feliz day of death, you will be struggling to think about anything and everything you can do, but the game prevents those choices to become reality.

The lack of options in 12 minutes is the element that will most harm the game for players. By its very nature, temporary looping movies have to be a bit repetitive. The films can change that by letting your characters basically do anything. Once that element has been eliminated, repetition is all that remains. The Legend of Zelda: Majora's Mask fought this offering a great world to explore. The apartment in 12 minutes is much more limited, with only a few small rooms to investigate and very little time to do it. This leaves players by playing constantly against the clock to see if they can discover the specific way in which the developer wants you to progress. Players have about six minutes of real time before the police officer breaks up in the apartment, which is not really long before things start again.

It is a pity that the game ends up being so repetitive, because 12 minutes has some elements that work well for it. Voice acting is mostly strong, with decent performances by James Mcavoy, Daisy Ridley and Willem Dafoe. Unfortunately, it seems that it is necessary that there be more. In addition to the repetitive quality of the game, spend what happens, sometimes you end up listening to the same exchanges. In a moment, I called 911 to denounce my wife for assassinating her father. I did this with the hope that my wife's reaction gave me some kind of new track, but she simply sat on the couch directly by my side, muttering something completely different.

Should you play Neverwinter in 2021?

I really wanted to like 12 minutes. It is a convincing concept, but the rigid structure of the game and lack of options make you feel less like a game about a time cycle and more like a narrative adventure I kept sitting before the screens of Game Over Because I did not do the specific choice necessary. As a result, it feels like the most annoying elements of the ACE Attorney series of Capcom, without the rewarding aspects. Sometimes, I was genuinely surprised by the options that were offered, but with much more frequently, I found the feeling that the concept of the game was basically a simple showcase. 12 minutes you feel too limited for your concept, and that makes the game feel like a task many times.

Rating: 2.5 out of 5

12 minutes is now available on PC, Xbox One and Xbox Series X | S. The editor provided a code for the purpose of this review, and was reviewed in an Xbox series X.

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