Stories in games have made significant waves in recent years. No longer limited to a simple hero winning the bad schlock, we saw all kinds of experiences that are not only great and well written, but who can only exist as interactive games. Games like Papers Please, The Stanley Parable and the Incredible Disco Elysium work particularly well Car player agency. Twelve Minutes is the last attempt to repel these limits, and although she presents some defects, it's a proof of concept for a future experience that is really remarkable. TWELVE MINUTES is a passionate project of Luis Antonio, a veteran of the industry who bravely distant the big budget projects to work on something that held him. It's a simple pitch. You are a man taken in an hourly loop of the Marmot's day that lasts only a few minutes and is limited to the small apartment of three pieces of man and his wife. This is the first choice interesting in Twelve minutes, and I must assume that it was done because of i...
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