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12 minute test: the golden loop

Minutes, additionally called minutes of conference (acronym MAMA), methods or, informally, notes, are the split second written document of a conference or hearing. They normally explain the events of the conference as well as might include a list of guests, a declaration of the problems considered by the participants, and also relevant reactions or decisions for the issues.

For those who have succeeded the feat of going through the well-oiled communication of the title, let us remember that _ 12 minutes _ Takes the form of a narrative thriller that largely borrows its mechanics with the kind of point and click. As in the theater, the intrigue opens on a very banal evening, since a Lambda guy is turning home to find his wife, without suspecting the dramatic turn that will quickly take the events.

Poster Header

The first trailers did not do mystery: the game of Luis Antonio recounts from the ceiling of a small apartment the end of the day disturbed of a couple, who sees without care landing an individual pretending to be of The police, who is prevailing to put our disintegration with irons. Dirty story. As in a piece of the guy poquelin, the protagonists have (for a time) no other descriptive than that of their pure function: husband, woman and police officer, so, thus form a narrative trio of an unsuspected wealth, which will prove themselves as the loops that are linked, and raise the veil on a dark past.

With _ 12 minutes _, it's a bit like the port-hi: the events break down through an evolutive loop of an eponymous duration, but still need to discover the springs to show curiosity , and a lot of ingenuity. Because at every failure, all starts again: whether it is died of throttling, electrocution or a good old wound with the white weapon, our hero's husband starts his evening at the same second where he crosses the footsteps His door. The opportunity to change the course of things for the best, and maybe for the worst ...

and we dance to get out

If the adventure has largely capitalized on the prestigious trio of actors who breathes life with this trio to the faces rarely identifiable, it is the entire sound atmosphere of the title that shines by its concern for detail. The screaming game of Daisy Ridley, Willem Dafoe and James McAvoy benefits not only with a flawless adaptability to the many branched events of the intrigue, but also benefit from a range of filters that always offers more indications on the Spatialization of the characters, but also allows to play ... in the ear. Leaving to know some dialogues by heart? Absolutely.

The sounds, which also show a meticulous care, sound after a few tests like a melody already known to the tempo, and which makes it possible to evolve at least for a few minutes in known terrain, before attempting new things, sometimes Blind, let's be honest. Between the muffled conversations of the neighbors, the arrival of this damn storm (which gives a precise indication of the few minutes already elapsed, the sound certainly plays a determining role in your progress. The music is obviously not left out, despite its discretion: if it manifests itself in the form of a jingle, or in the diegesis of _ 12 minutes _, it is also to report the imminence of some markers, and accentuate the pressure while the loop approaches a times again of his conclusion. Who would have thought that the sound yet so harmless of an elevator can generate as much stress?

Outer Gouaille

Trained in the formal Jonathan Blow school, Luis Antonio (artist on the witness, excuse duct) has fun with his narrative thriller to let players experimenting according to their goodwill, but especially on their cumulative experience. _ 12 minutes _ is also a point and click, and it offers as such interactions with and between the objects of the decor, but also with the duo of interlocutors in place: first at all The restricted first glance framework of this encapsulated intrigus is explored, to become familiar with our new playground. Everything is there, before our eyes, but still need to understand what is playing. Fortunately, even the most distracted will eventually end up games of lights and colors cleverly worked by diverting their eyes, and let their curiosity dictate movements. The game even makes us an ultimate flower by automatically listing some lines of dialogs once the subject is discovered, that there is or not paid attention.

The interface is not the most practical on console - the fault of a menu that disappears too quickly while systematically placing its cursor in first position - but we have fun between two KB techniques to interact with the items The most banal of a Western apartment of our time, without necessarily understanding the role they can play in the plot. Like the brilliant Outer Wilds, the voluntarily repetitive structure of the action, however, allows to take a little take a step on the rest of the events. So we test, we try things. Still. And even. Less to spend ten minutes listening to the horrifying music waiting music with a mutual lambda.

Tchekov's watch

It is obviously that the sickly concern for detail that Antonio seems to have borrowed from his mentor finds all his meaning: the (all) small team thought of everything. By accumulating errors, but also the clues, we gradually understand the complexity of _ 12 minutes _, which manages to tell in a fragmented and yet exciting way, a good curious investigation. Because unlike the other masterpiece published by Annapurna Interactive, it is unthinkable to run straight towards the finish line: it is only for the force of trialling that we manage to borrow new ways , and progress in his reflection. If nothing will actually tell you how to follow, the writing proves sufficiently fine to sprinkle the dialogs of indications, suggestions and tracks that will end up repeating yourself by putting the chip in the ear. The rest will follow, naturally.

The progression objects obviously through the examination, employment or combination of objects like any good and click that respects, but the dialogues are also enriched as and when you discover: if we will attempt during First runs to convince his dear and tender infinite loop that seems tirelessly repeating themselves, the questions are multiplying as progression, but still need to find the right time. Because _ 12 minutes _ is governed by an implacable realism, and it is not because a subject burns us the lips that must be tackled in white.

It is no doubt that after many tests that we ultimately understand the absence of an option to quickly relaunch a new loop ... it would not only be very easy to continue and again in the same path Without realizing that the branches are (very) numerous, and all rich in clues, but the perspective of a failed run (or that would not happen exactly as planned) is very often salvative, since it is At that time, we try everything for everything, even if they are sink into the unlikely, to discover new interactions with wonder.

12 Minit

It is very simple: all the scenarms seem to have been considered, and the options are so numerous than they would give the Tournis. Who could believe that a closed door or an extinct light can change the course of events? Or the same phone call has such different repercussions just a few minutes away? Close to Her Story, or more modestly a normal Lost Phone, the sauce takes so well that the hours (and the nights) are touched without seeing time passing, too busy that we are To monitor the internal chronometer of _ 12 minutes _, set with the accuracy of a Swiss clock. The slightest Run intended to check a hypothesis immediately generates more than a variation in the head of the player a curious tongue, and we do not even ask the question of putting the joystick as the questions are jostling, and that the truth emerges, and that the truth emerges. inevitably.

Like the unforgettable Ludico-philosophical experience of Master Blow, _ 12 minutes _ keeps not to exist when it unfortunately must go graduating a few hours of sleep: impossible not to Think about what we could do differently once returned, and the adventure then turns into real obsession. It is thinking about looking for the arms of Morpheus, in transport, coffee machine, or pretending to listen to the albambicled elucubrations of its editor (Pro Tip: Remember to take a notebook with you, really). The brand of great, certainly.

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