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LOL: Are the worse items than before? The community says yes and there are data that support it

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One of the criticism has received most League of Legends Throughout this season is related to the state of the items. The feeling of the community is that there is increasing competitiveness in the invoker crack , so that most of the confrontations are decanted over the first minutes without there are too many possibilities to overcome the Disadvantages harvested by bad decisions in the initial minutes.

The feeling of the community that Riot denies

Already with the season practically consumed, the players continue to manifest this complaint that began during the last months of the past year . A situation that for many ruins the gaming experience by leading little confrontations little in which there are a few minutes of equality and then begins a stage in which one of the teams enters tampering mode until it manages to tear down the nexus rival.

Riot Games has denied this feeling of the community, ensuring that they are satisfied with the data. However, serving data as the duration of competitive items The reduction of average time in the main regions (LEC, LCK and LPL) has been between four and six minutes in the period between 2016 and 2021. Something That has also given rise to discussions about the possibility of carrying out the dreaded snowball effect that magnifies the advantages.

The change has been rather progressive and it is true that there is no great difference between the figures of recent years. However, there is a pattern with a marked decrease in the duration of the items with respect to previous seasons that many League of Legends players say they miss. A situation that Riot Games seems not to want to reverse and indicates indirectly a slight increase in the snowball effect, although the data is also conditioned by the increase of reappearance timers and the introduction of the elderly dragon.

Nor does it help to prevent the situation the introduction of the system of mythical objects. Its power is greater compared to the rest of items so that there are some much more marked power peaks **. Giving an online advantage may assume having to face two or three minutes against a rival that has completed this article giving rise to impossible situations to win in which even the help of a team member could be insufficient.

Although Riot Games has defended with respect to this situation, both the sensations of the community and some indicators are against them . Something will also be certainly when we have seen that for the next season they want to make there more options of comeback. The question is whether it will be enough and if you will approach the items to which it seems to be the most beloved state by the community around those 35 or 36 minutes per duel.

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