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Showing posts with the label Xbox Game

The 5 biggest news from x01

After a successful exit although disappointing in Mexico City last year, the series of Events X0 rediscovered by Microsoft - a letter of love to fans and the community according to Phil Spencer - settles in London with X019. Games, games, games, fans, games continue to be the mantra of the Xbox. Did Inside Xbox delivered the goods? Let us know about Twitter! In case you missed it, here are the 5 biggest items in the series. Talking about unexpected! Obsidian, the new Xbox studio, brings a brand new meaning to small-scale survival through Outer Worlds. Grounded . After being reduced to the size of an ant, it's up to you and your friends to build, explore and survive the terrors of the backyard. We played the game here at X019, and although it hosts most of the tropes you admire / hate for survival titles, be incredibly small brings a new perspective ... literally. We did not talk much about narration during the demo, but I feel that we find it enough room here for the sarcastic f...

An overview of the scenes of the twelve-minute development

Of all the games presented at this year's digital E3 event, Twelve minutes must be one of the most intriguing. From the spirit of Luis Antonio (former artistic director of Ubisoft and the main artist of The Witness), Twelve Minutes is an interactive thriller based on a temporal loop, following the 12 minutes during which a man 's life is upset. The game has a stars cast, with James McAvoy, Daisy Ridley and Willem Dafoe who all lend their voice. Not later than today, a backstage video was published by exclusive Collider on YouTube, in which the actors and Luis Antonio himself discuss the themes of the game as well as the process of expression of the main characters. In the interviews, McAvoy exposes his point of view on the central theme of the game: "Twelve Minutes talks about the danger of really looking inside, really looking deep and trying to unravel your actions". The video describes the techniques used to save the voicemail lines, since all the recording has...

Recompile: The Mainframe Featurette im Video

Explore the game world, the environments and concept art of Recompile in the new feateatette video called "The Mainframe". Discover the true meaning of your unwanted presence and the origin of the Mainframe in this extensive digital 3D desert area. In the best case, the mainframe ignores you, you are only a traveler in its inner, strips through this winding and yet organized marvel of computer science. Most admit the beauty of an electronic organism by the vision of "Phi Dinh" and its orchestral, adaptive soundtrack. Recompile appears for PS5, Xbox Series XIS and PC on August 19 2021 and is included in the Xbox Game Pass from the first day.

Microsoft wants to accelerate access to games over the Xbox Game Pass - Game Pass - Video Peel Mailages, Instructions, Exemplary procedures, reviews and culture

Reduce downloads, loading times and more. It is no secret that Xbox Game Pass is central to all future most important key strategies of Microsoft and that its ecosystem on Xbox and PC really depend on the subscription service to address (and keep) consumers. And while Microsoft will do this in a way by ensuring that the extensive first-party portfolio continues to pump exclusive content in Game Pass, the company wants to increase the value of the service to other, basic species. Xbox boss Phil Spencer wants, for example, that players and consumers can access Game Pass and the games in his catalog and the downtime caused by downloading or loading games can shorten. "We now have a generation in which our customers have access to hundreds of games in their portfolio, and we have never had that," Spencer said in conversation with gamespot. "[Previously] my game portfolio usually depends on which discs I just own and what games I bought digitally. However, if you ar...