The beginning of next act 2 of episode 3 of valorant will come with a new map as a great novelty. Fracture will be the seventh scenario available in the game, a level with a very particular design arranged in H such way that defenders are exposed to an attack from several flanks thanks to the additional mobility of the offensive equipment. A premise of the most particular thing that since its presentation did not leave doubts about the ability to generate fun confrontations, but in relation to its competitive facet.
Functure Visual Shock Funny
One of the most outstanding aspects of the new map of Valorant is the visual. The H shape that Riot Games uses to give the scenario a very marked character, has served to take advantage of elements already created for other levels by combining them so that they give rise to a unique environment where two biomes clash : The Desert and Bind Map Orange Tones that characterizes A. Zone and Breeze Breeze Breeze Environment. A perfect shape of representing the game mirror universes with a bright result that reinforces the fun sensation of the map .
The stage also has a few details that seek to evidence the failed experiment that gave rise to its training in the game universe, having some interactive elements that allow us to enjoy part of the Lore while we set a game. A somewhat warm effort that could be better led, but at least it supposes the first serious representation that behind the tactical shooter there is a story that is worth exploring and that from now on will be much more than a kinematics for chapter.
A paradoxical approach
Although the visual aspect is important, Valorant is not a degree that we spend hours for being immensely beautiful. Competitive integrity is the main thing in a competitive tactical shooter and the new map has a few risky decisions about it. Its approach grants most of the important areas of the map to defenders, who occupy the central part of the map, in exchange for allow attackers to make a simultaneous offensive by both the main route and on the back .
The first rounds we could try were in defense and they turned out real chaos in which the map seems to play against. However, the process of adapting to the somewhat strange premise of the level is relatively fast and gives rise to fun strategies in both sides . For example, we were able to experiment attempting to cover the areas of planted from off-point thanks to the Cypher's skills and then play the 'Retake' with our colleagues.
The fact of having to pay attention to everything and that the movements are particularly dangerous also increases the relevance of well-executed rotations . The distance between points is very large and there are several areas where a player can be placed to avoid the movements of the rivals on the map. One facet that, without being absent in the game, seems to be particularly relevant in this scenario.
interesting strategies that give a greater variability to the map Building several options of positioning 'by default' both in attack and in defense and, even though we can end up receiving impacts on the back, at no time gives a feeling of Be unfair.
RankedS and competition
At the competitive level, Fracture aims to be an extraordinary scenario to enjoy as a spectator and balanced enough for professional players to adapt to it. Perhaps moderately favorable to the attack, an issue that we could raise to Riot Games, who claimed that there would be no problem with something unbalanced as long as that disparity was worth it.
The problem could arrive at the qualifying items. Coordination in defense and attack will be crucial, but defensive automations are much more complicated, so that the slight imbalance in favor of the Spike teams may be too highlighted. However, in those rare occasions in which things come out well and the teams are able to adequately manage the strategy, can become the most fun map for all .
In short, we are facing a map that probably polar the opinions after the first sensations and that conditions the strategic approaches to a higher measure than other scenarios. However, has left us a better taste of mouth than other releases and this paradoxical setting of universes and divided attacks is the valorant scenario in which we rely more in the long term.
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