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The twist of Twelve Minutes spoils me the whole game

Attention, disturbing content

Warning: The following paragraph contains spoilers

Twelve Minutes contains brutal violence deposits, violence against women, domestic violence, torture scenes and represents incestuous relationships. In addition, a person must be consciously under drugs for the progress of the Story.

I did not have to play Twelve Minutes. It is polled by Annapurna Interactive, whose games mostly cold me. Shortly after release of Twelve Minutes, however, some journalists ran the heart from the body on Twitter. The twist and the end of the game are awful. Critical articles on Kotaku or The Gamer followed the similar alleged, albeit factual.

So I downloaded Twelve Minutes. I wanted to see himself whether it's the total loss for which it holds people whose opinions I appreciate. The short answer is: Yes, the twist and the end are gruesome. So gruesome that they spoil the whole game.

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more on the subject

Twelve Minutes in Test: Trial & Terror

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At least the beginning is good

Twelve Minutes starts promising. A man who spends himself as a COP breaks into the apartment of a couple and wants to kill them. He also wants to steal a valuable watch. In the role of the husband we have to find a way to stop him, otherwise the COP will come again and again. Because Twelve Minutes camouflages itself as a time-strapping story. It turns out in the course as a real out, but later more.

Collect with every other loop, combine and puzzle our way to new information: The woman thinks she killed her father. The COP was friends with him, therefore wants to avenge her. He wants to sell the clock to pay the cancer treatment of his daughter. But the woman is innocent, as we learn. Who actually killed the father? The man. A flashback shows a dispute between the two, two shots fall, the father dies.

But this is by far no twist that retroactively spoils a whole action. That's due to the dispute: The father wanted the man to break the relationship with his daughter because the pair are semi-siblings - and the woman is pregnant. Only the woman does not know about the relationship with her husband.

And then it goes downhill

A concealed incestuous relationship with pregnancy is the mystery, working on the Twelve Minute several hours. When I experienced the twist himself, I finally found him weird because he was so exaggerated. Like a nervous laugh, if my own mind does not know how to react differently to an unexpected situation - although I knew thanks to Twitter and the article roughly what would come.

It's one thing when media combine their turns with taboo topics, just to reinforce the surprise effect with a shock factor. Mostly I find the cheap because it is too easier, lazy way to trigger a strong emotional response in the audience. It is another thing if a game like Twelve Minutes would like to shock me so desperately that it introduces three tabools at once - incestuous semi-siblings expecting a child and the woman knows nothing about the relationship.

Twelve Minute would not even need such a shocking element to be shocking. Sufficient gloomy topics also fill the storyline: burglary, murder, cancer, violence against beloved people, threatening child loss. To connect an incest twist to all this, but acts tactless; As if the game only went to oversee himself in his horror.

Nothing was real, except the relationship

That should not be called, I undertake taboo topics in media in principle, on the contrary. However, you should be treated with sensitivity. Or pursue a clear, justified purpose that goes beyond your shock value if you absolutely have to be part of a twist. I have to talk about the lack of sensitivity of Twelve Minutes, I do not talk further. But when I saw the twist, it also seemed, as if the game could not justify his need.

Erik Grains @snoopykoira

I rarely push on games that I hold for sharply. Twelve Minutes is one of them. I would only recommend it if you really do not care about the story of a game or if you want to see how to do a story.

The man could have shot the father from any other reason. Why did it have to be an incestuous relationship? Because at the end comes out that Twelve Minutes looks just like a mystery thriller. In the core, however, it is a game about debt and trauma vendors.

The time strip is not real, but only a mental construct in the head of the protagonist to work out his guilt. A guilt he has because he has emitted his pregnant woman for years that they are siblings. Yes, just the non-consensary, incestuous relationship with pregnancy also exists in the real world. This is revealed in a last conversation with the father, who was never shot in the real world.

The guilt is never discussed. It is suppressed or erased. In one end, the man leaves his wife, apparently under false pretext. I say apparently because the man says to his father before: I can imagine that there is a world in which I go and never will never find out the reason. By the way, the conversation does not show Twelve Minutes. The protagonist is located in the next scene just in the hospitative apartment of the couple again - it must have already taken place.

In another, he can hypnotize himself from his father and forgets all memories of his wife, including the fault. That the, the least, is morally questionable, is out of question. But that does not have to be bad ends - if Twelve Minutes had said anything about guiling with them.

More gaps as answers

For example, we do not get an insight into the head of the protagonist during his decision. We do not learn how it goes to him or how he agreed with what decision. At that moment, Twelve Minutes worked for several hours. And then it lets him pass it without comment.

The perspective of the woman is also too short, which is perhaps the largest weak point of all ends. Quasi overnight she loses a loved one, the father of her child without ever the reason to learn. But her feelings would have needed Twelve Minutes to actually complete the story. Because I can not lose a story that you want to deal seriously with guiling, if you ignore the person, on the shoulders the load of the truth (or lie) will be.

On the occasion, Twelve Minutes also misses to illuminate the origins of the relationship. The suppressed guilt of the man implies that he knew from the beginning of the relationship with his later woman. As he could justify it, keeping secret, remains unclear. This info had just helped to make the protagonist a more credible character. Even if only came around that he is a horrible person who makes the morally right to do behind his own needs - every explanation would have been better than no.

The most tragic thing is: All these mistakes would have been avoidable. Twelve Minutes could have been a short story about the horror of a constantly repeating burglary, which goes back to a murder. Instead, it forces a tactless twist about incest into his action, just to retroactively call the majority of the game at the last moment as a supposedly clever metaphor for (tried) guilty that does not go anywhere. And that's exactly how the game ends. In the horrible nowhere.

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