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Bloodborne: brought back cut content - the locked cleric beast door is usable

A locked door in the cathedral district of Bloodborne gave fans for a long time puzzles. It can not be opened during the entire game run. In 2018, the Findige DataMiner Lance McDonald has shown that she should actually lead to the cleric beast. However, the abbreviation did not make it into the final version of the game. Finally, another modder name Garden of Eyes has managed to make the door usable with a large effort. You can learn more here.

A door that was none

It's about it: A door in the Cathedral district of Bloodborne gave fans for a long time puzzles. If you interacted with her, you got the information that you were closed - and no matter what you were saying: That did not change in the whole gameplay. Lance McDonald, who deals intensively with sliced ​​content, has shown in 2018 in a video where it leads:

To the big bridge on which we have to put ourselves the cleric beast. From this side, the door can be seen, but you can not interact with it. It is a former abbreviation that was painted in the final version.

McDonald managed to open the door in the Alpha version of the game, but only to determine that it was blocked by an invisible wall. It was impossible for him to go through.

This has now - three years later - Garden of Eyes made. Sounds like a small thing? Well, you could say: It was a small step for the character, but a big step for Garden of Eyes.

More information about SoulSborne games and soullikes:

  • Read of P for PS5 and Xbox Series X is a gloomy horror mix of Pinocchio and Bloodborne
  • Elden Ring - Release, Gameplay, Open World and more: All information at a glance

Elaborate reconstruction

In order to make the door usable and also make sure that the areas are loaded behind it, Garden of Eyes had to make numerous adjustments, for example, with respect to the collision and the MAP files. As Garden of Eyes betrayed Eurogamer, leftover assets were used.

Like the whole looks, you can see here:

Final Fantasy XV: Side Quest: The Ever Illustrious Regalia (Crestholm Channels, Headlights)

Link to YouTube content

Garden of Eyes has even moved the chest that stands in the final version of the game at the door, so that it is not in the way. As McDonald has shown, this was not yet available in the Alpha version. In addition, Garden of Eyes has added a fog wall that would expect games if they have not yet defeated the cleric beast.

Do you find it exciting to see how games have changed in development and what content has been cut?

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