Chance Creation focuses more specifically on how your team will progress and play in the final third of the pitch and the goal-scoring chances that accompany that. You'll benefit most by ensuring the adjustable values in this section complement one another in a manner that suits your preferred style of play. If you prefer to work the ball around when you get close to the opposition area and secure your position before trying a cross or a strike on goal, you should lean towards safe passing. Remember, you control when you'll shoot, cross and pass; so don't be worried about leaving these values at a low number. You can always modify these to better suit you if you feel your squad isn't acting accordingly and you aren’t creating enough chances.
Passing - The chance creation passing tactic plays a large role in off the ball player creativity when you’re in possession. When entering the final third the number of players you have as options will largely depend on the formation you have chosen. Obviously, playing a 4-4-1-1 means you’re going to have fewer players at your disposal than a 4-3-3 would. If you have many players to choose from, you’ll automatically be able to rely on them to get into a favorable position regardless of what type of tactic you apply. If you have less forward-thinking players and are using a formation with just 1 striker it could be a good idea to adjust your settings for slightly riskier or more frequent chance creation.
Safe – Safe passing isn’t really a great description of this type of chance creation. U4GM FIFA 20 Coins prefer to call this type of passing conservative. This pairs well with a slow build-up playing style and using cross-field passes, back passes and sideways short passes are going to work very well. This type of passing focuses more on moving the ball around the defenders than through or over them into open spaces.
Risky - Your players will look to make runs into or around the box, create overlaps using wing backs, even if it means potentially running offside or being out of position if you lose the ball. Use at your own discretion, generally better suited to formations with fewer players in the final third where you can get players making late runs into the box.
Crossing - This is one of the most straight-forward settings to adjust. You literally will adjust the amount of crossing to be expected from you, with the value you select aiding the AI to make moves toward into more traditional wide crossing areas. This setting also determines how frequently your players will try to get into the box to get onto any balls crossed in from the wide areas.
Little - Less crossing is the obvious choice for squads consisting of poor crossers or those who have better dribbling and finishing than longer passing or crossing ability. Choose this setting if you rarely cross the ball. Your team members try to run out of the crossing zone and look for open spaces so you can cut the ball back to a teammate for a shot on goal or to retain possession and find a different route to goal.
Lots - Using lots of crossing assumes you have the appropriate formation to suit it, usually. If you're playing a 4-4-1-1, you probably will have fewer bodies in the box than you would say a 4-33, 3-5-2 or a 4-3-2-1. The AI will attack often, even without the use of the Attacking of Ultra Attacking setting. U4GM recommend using this setting if you like to cross early from outside the automatic crossing zones.
Shooting - The shooting section will adjust the squad from constantly trying to work the keeper at every given chance or saving opportunities to shoot to allow being more accurate and calculated. Try to bear in mind whether or not you think you'll be shooting more often due to a strong forward line, or if you're going to try to save it for specific players who may have high ratings for finishing, long shots and finesse traits.
Little - Long shots in your game in somewhat of a rarity and you prefer to focus on creating clear cut chances in the area. This setting focuses more on a passing build-up to a clean shot more thus, more often resulting in a goal than not. If you have players in your squads who are natural finishers or poachers and like to score the majority of their goals in the box then you will benefit from this setting.
Lots – If, at the end of a game, your end of game stats include 20+ shots after playing the usual 6 minute half it’s safe to say you take a lot of shots during a game. That isn’t a bad thing, hopefully, most are on target (if they aren’t then you need to try to be more selective in your shot taking). Unfortunately, there are a few downsides to this; quickly uses players’ stamina can create confusion among players who don't naturally shoot as often as others. Good stats and traits to make sure your players have some of are: Long Shots, Finishing, Reactions, Positioning and Volleys.
Positioning - This is very similar to the build-up play positioning settings u4gm FIFA Teams discussed earlier in terms of it still being relative to your formation. Using free-form can still help or hinder any squad but can be especially helpful with your attacking options with overlapping play from wing backs, alternating wingers for crossing or shooting. Unlike the build-up play settings, with positioning, you don't have to worry AS much about losing possession and the danger of swift counter-attacks by your opponents. Bear this in mind when selecting this time since this addresses your 2nd to final 3rd play rather than anything in your own half.
Passing - The chance creation passing tactic plays a large role in off the ball player creativity when you’re in possession. When entering the final third the number of players you have as options will largely depend on the formation you have chosen. Obviously, playing a 4-4-1-1 means you’re going to have fewer players at your disposal than a 4-3-3 would. If you have many players to choose from, you’ll automatically be able to rely on them to get into a favorable position regardless of what type of tactic you apply. If you have less forward-thinking players and are using a formation with just 1 striker it could be a good idea to adjust your settings for slightly riskier or more frequent chance creation.
Safe – Safe passing isn’t really a great description of this type of chance creation. U4GM FIFA 20 Coins prefer to call this type of passing conservative. This pairs well with a slow build-up playing style and using cross-field passes, back passes and sideways short passes are going to work very well. This type of passing focuses more on moving the ball around the defenders than through or over them into open spaces.
Risky - Your players will look to make runs into or around the box, create overlaps using wing backs, even if it means potentially running offside or being out of position if you lose the ball. Use at your own discretion, generally better suited to formations with fewer players in the final third where you can get players making late runs into the box.
Crossing - This is one of the most straight-forward settings to adjust. You literally will adjust the amount of crossing to be expected from you, with the value you select aiding the AI to make moves toward into more traditional wide crossing areas. This setting also determines how frequently your players will try to get into the box to get onto any balls crossed in from the wide areas.
Little - Less crossing is the obvious choice for squads consisting of poor crossers or those who have better dribbling and finishing than longer passing or crossing ability. Choose this setting if you rarely cross the ball. Your team members try to run out of the crossing zone and look for open spaces so you can cut the ball back to a teammate for a shot on goal or to retain possession and find a different route to goal.
Lots - Using lots of crossing assumes you have the appropriate formation to suit it, usually. If you're playing a 4-4-1-1, you probably will have fewer bodies in the box than you would say a 4-33, 3-5-2 or a 4-3-2-1. The AI will attack often, even without the use of the Attacking of Ultra Attacking setting. U4GM recommend using this setting if you like to cross early from outside the automatic crossing zones.
Shooting - The shooting section will adjust the squad from constantly trying to work the keeper at every given chance or saving opportunities to shoot to allow being more accurate and calculated. Try to bear in mind whether or not you think you'll be shooting more often due to a strong forward line, or if you're going to try to save it for specific players who may have high ratings for finishing, long shots and finesse traits.
Little - Long shots in your game in somewhat of a rarity and you prefer to focus on creating clear cut chances in the area. This setting focuses more on a passing build-up to a clean shot more thus, more often resulting in a goal than not. If you have players in your squads who are natural finishers or poachers and like to score the majority of their goals in the box then you will benefit from this setting.
Lots – If, at the end of a game, your end of game stats include 20+ shots after playing the usual 6 minute half it’s safe to say you take a lot of shots during a game. That isn’t a bad thing, hopefully, most are on target (if they aren’t then you need to try to be more selective in your shot taking). Unfortunately, there are a few downsides to this; quickly uses players’ stamina can create confusion among players who don't naturally shoot as often as others. Good stats and traits to make sure your players have some of are: Long Shots, Finishing, Reactions, Positioning and Volleys.
Positioning - This is very similar to the build-up play positioning settings u4gm FIFA Teams discussed earlier in terms of it still being relative to your formation. Using free-form can still help or hinder any squad but can be especially helpful with your attacking options with overlapping play from wing backs, alternating wingers for crossing or shooting. Unlike the build-up play settings, with positioning, you don't have to worry AS much about losing possession and the danger of swift counter-attacks by your opponents. Bear this in mind when selecting this time since this addresses your 2nd to final 3rd play rather than anything in your own half.
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